Breaking the Sorting Barrier for Directed Single-Source Shortest Paths
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@misc{duan2025breakingsortingbarrier,
title={Breaking the Sorting Barrier for Directed Single-Source Shortest Paths},
author={Ran Duan and Jiayi Mao and Xinkai Shu and Longhui Yin and Xiao Mao},
year={2025},
eprint={2504.17033},
archivePrefix={arXiv},
primaryClass={cs.DS},
url={https://arxiv.org/abs/2504.17033},
}
Breaking the Sorting Barrier for Directed Single-Source Shortest Paths
Transcript
John: Alright, welcome to Advanced Algorithms and Complexity Theory. Today's lecture is on a recent paper titled 'Breaking the Sorting Barrier for Directed Single-Source Shortest Paths' by researchers from Tsinghua, Stanford, and the Max Planck Institute. For decades, Dijkstra's algorithm has set the standard. We've seen progress in specific areas, like the authors' own 'A Randomized Algorithm for Single-Source Shortest Path on Undirected Real-Weighted Graphs', but the barrier for directed graphs has largely held. This paper directly confronts that long-standing challenge.
John: Yes, Noah?
Noah: Hi Professor. Could you quickly clarify what exactly is meant by the 'sorting barrier'? Is it a formal lower bound?
John: An excellent question to start with. It's not a formal lower bound on the problem itself, but rather on a class of algorithms. Dijkstra's algorithm works by repeatedly extracting the vertex with the minimum distance, which is operationally similar to sorting. Comparison-based sorting has a lower bound of n log n. So, the 'sorting barrier' is the widely held belief that any SSSP algorithm in the comparison-addition model would be at least as slow as sorting. This paper questions that assumption if we only need the distances, not the sorted order of vertices.
John: The main result is a deterministic algorithm that solves SSSP on directed graphs with non-negative real weights in O(m log to the power of two-thirds n) time. For sparse graphs, this is a clear improvement over Dijkstra's O(n log n) bound. This is the first deterministic algorithm to do so for directed graphs in this model, and as a consequence, it's also the first for undirected graphs too, improving on their previous randomized result.
Noah: So this is strictly within the comparison-addition model, correct? It doesn't rely on integer weights and bit-level tricks like Thorup's algorithm?
John: Precisely. That's what makes it significant. It operates on real-valued weights where you can only add and compare, which is a much more general and fundamental model. The challenge is to avoid the cost of maintaining a fully sorted priority queue of all unvisited vertices. The authors' strategy is to manage the frontier of vertices being explored more efficiently, without paying a log n factor for every single vertex.
Noah: How do they manage that frontier without a standard priority queue?
John: They use a sophisticated recursive, divide-and-conquer approach. The core of the method is a procedure they call FindPivots. Instead of processing one vertex at a time like Dijkstra, they work in phases. At each level of the recursion, FindPivots does a limited, Bellman-Ford-like relaxation for a small number of steps. This identifies a smaller, more manageable set of 'pivot' vertices that are most likely to lead to new shortest paths. By focusing only on these pivots, they effectively prune the search frontier, ensuring they don't have to manage all n vertices at once.
Noah: Wait, so FindPivots shrinks the set of source vertices for the next step? How does that not miss potential shortest paths?
John: It's structured so that it doesn't. The pivots are selected carefully. A pivot is essentially the root of a shortest-path tree that is 'large enough' in the current context. Any shortest path will eventually be rooted in one of these pivots or be discovered through relaxation from a path that is. It's a clever way of ensuring progress while reducing the number of active sources you need to track. This pivot set is then fed into a custom data structure.
Noah: Another data structure? Not a standard heap?
John: Correct. They design a specialized data structure that's optimized for their algorithm's access pattern. Think of it like a block-based linked list managed by a balanced binary search tree. It supports pulling a batch of the M smallest elements in O(M) time. It also has a special 'Batch Prepend' operation. When the algorithm discovers a set of new vertices that are all closer than anything currently in the structure, it can add them all very efficiently without re-sorting everything. This batch processing is key to avoiding the per-element log n cost.
Noah: So the recursion divides the problem, FindPivots prunes the search space, and the data structure processes vertices in batches. It sounds complex. Is this something that could be practical?
John: That's a fair point. Right now, this is a theoretical result. The constant factors are likely large, and the implementation would be non-trivial. The immediate impact isn't on writing faster code tomorrow, but on shifting our fundamental understanding. It proves that the sorting barrier is not fundamental to the SSSP problem itself, only to a certain class of algorithms. This is a profound shift in a field that has been stable for decades on this problem.
John: This work refines the line between what is and isn't possible. It shows that if an application doesn't require the vertices to be enumerated in sorted order of distance, faster algorithms can exist. The techniques, especially the idea of dynamic frontier reduction via pivoting and batch processing with specialized data structures, could provide a blueprint for attacking other graph problems where sorting seems to be the bottleneck. It builds directly on their previous work for undirected graphs, making the approach deterministic and more general.
Noah: So, what would be the next logical problem to apply this kind of thinking to? Maybe all-pairs shortest paths or something similar?
John: That's a good direction for future work. Any problem where a greedy, priority-queue-based approach is the current state-of-the-art could be a candidate. Variants of Minimum Spanning Tree or bottleneck path problems might be interesting areas to explore with these new tools. This paper opens a door that was considered closed for a long time.
John: To wrap up, this paper delivers a major theoretical advancement for a cornerstone problem in computer science. By combining ideas from Dijkstra and Bellman-Ford within a novel recursive framework, the authors deterministically break the O(n log n) barrier for SSSP on sparse directed graphs. The main takeaway is that even the most fundamental algorithmic barriers are worth questioning. By carefully analyzing the exact requirements of a problem, we can sometimes find new avenues for improvement that were previously hidden in plain sight.
John: Thanks for listening. If you have any further questions, ask our AI assistant or drop a comment.